For example, the music of Samurai Legend is pretty diverse, ranging from techno and synthed-out music to surfer influenced guitar riffs. The sound of Musashi practically the same as the graphics, in that it means well, but the implementation is somewhat hampered. (Hey, it's a yellow robot instead of a green one…) Finally, while it isn't continually a problem, the camera can be faulty, getting locked in bad angles that don't show you enemies that are attacking you, getting stuck in objects or picking flawed areas to display. Secondly, the lack of enemy character model variation makes the game feel like its visual effects and levels are recycled throughout the game. It can be somewhat disconcerting to see the game stutter when Musashi jumps and the camera hitches as it tries to keep up with him. For one, Samurai Legend suffers from significant slowdown on a regular basis, even without a large number of enemies or elements on screen. However, as smooth as the game looks at times, it isn't fully consistent. This transfers over into nice touches such as Musashi being able to slice through an enemy, watching it fall apart along a cleanly cut line. ![]() The thicker border around characters actually makes them stand out from the background elements and seem more defined as well. Dubbed "manga-shading," the obvious anime-influenced designs of Musashi as well as the world he lives and fights in feels much more like a cartoon instead of a game. Visually, Samurai Legend builds upon the recent popular explosion of cel-shaded titles with a redesigned focus on the lines and edges of every single character model. Each Mystic that Musashi rescues from their blue orb prisons restores a little power to the creature, and as they return to their homes or jobs in Antheum, they'll provide additional services, like shop keeping, to our hero. ![]() Unfortunately, this exodus, along with their subsequent imprisonment, has weakened this beast significantly. I stress "city" because Antheum is actually tied to a magical creature known as the Anthedon, a gigantic flying whale-like being that symbiotically provides the Mystics with their power. When the Gandrake troops launched an attack on the "city" of Antheum, many of the Mystics fled their haven. Locking onto a target and waiting for them to release their talented attacks gives Musashi all the opportunity he needs to learn their skills, bolstering his considerable number of moves.Īlong with trying to defeat Gandrake's forces, Musashi will also need to save the Mystics that have been scattered throughout the land. However, he won’t need to impale an enemy to steal their power. Similar to his first adventure, Musashi can absorb attacks from incoming opponents, turning their strikes against them. By combining blows from each weapon, Musashi can trigger a number of flashy combos. Eventually, however, he’ll acquire six massive swords to supplement his strikes, each of which is extremely powerful, but very slow. Initially, he starts out with a katana, which he can use to pull off fast, light attacks. The only way he can return to the home he knows is to defeat Gandrake Enterprises and save The Mystics.įortunately for Mycella and her people, Musashi is an extremely capable swordsman. Across time and space, this beacon is sent, until Musashi is transported to this mysterious world. As a last resort, Princess Mycella of The Mystics casts a spell to summon a hero for their protection. When the company discovers that a particular race of people skilled in magic (known as The Mystics) can enrich and harness the power of Nebulite even more, it sets out to enslave them at all costs. An evil corporation called Gandrake Enterprises is practically strip mining the world for a mineral called Nebulite, a powerful energy source. The storyline of Samurai Legend is set on a distant planet racked with turmoil. ![]() Welcome to his latest adventure in Musashi Samurai Legend from Square Enix. Seven years have passed since then, and with the PlayStation growing into the PS2, Musashi has grown up along with it. In particular, Musashi could turn his opponent’s attacks against them by absorbing their abilities through his weapons. The wild haired, diminutive dual sword-wielding samurai managed to stand out from the other mascot driven titles thanks to his special abilities. The year is 1998, and PlayStation owners are introduced to Brave Fencer Musashi, a fast paced action platformer.
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